-
Notifications
You must be signed in to change notification settings - Fork 392
Quick Start en
pafuhana1213 edited this page Jan 11, 2026
·
3 revisions
This guide explains the basic setup of KawaiiPhysics.
- Unreal Engine 5.3 or later
- Basic knowledge of Animation Blueprint
- Open Edit > Plugins
- Search for "KawaiiPhysics"
- Check Enabled
- Restart the editor
Open the Animation Blueprint for the SkeletalMesh you want to add physics to.
- Double-click the AnimBP in Content Browser
- Select the AnimGraph tab
- Right-click in the AnimGraph
- Search for "kawaii"
- Add KawaiiPhysics node
- Connect output pose to Final Animation Pose
[Existing Animation] → [KawaiiPhysics] → [Final Animation Pose]
- Select the KawaiiPhysics node
- Set Root Bone in the Details panel
- Specify the "root" bone of the bone chain you want to animate
- Example:
hair_rootfor hair,skirt_rootfor skirt
Important: All descendant bones of the Root Bone will be subject to physics simulation.
| Parameter | Description | Reference Value |
|---|---|---|
| Damping | Motion decay speed | 0.1-0.3 |
| Stiffness | Force to return to original shape | 0.05-0.2 |
| World Damping Location | Damping during movement | 0.5-0.8 |
| World Damping Rotation | Damping during rotation | 0.5-0.8 |
- Too much sway → Increase Damping
- Too stiff → Decrease Stiffness
- Erratic during movement → Increase World Damping
- Check in the Preview panel of the AnimBP editor
- Move the character in the viewport to see the physics
- Fine-tune parameters
-
Is Root Bone set correctly?
- Make sure it's not set to a non-existent bone name
-
Is the node connected properly?
- Make sure it's connected to Final Animation Pose
-
Is the plugin enabled?
- Check in Edit > Plugins
-
Are Damping/Stiffness too high?
- Try setting both to around 0.1
- Parameter Reference - Detailed explanation of all parameters
- Hair Setup Tutorial - Detailed hair physics setup
- Skirt Setup Tutorial - Skirt physics setup
- FAQ - Frequently asked questions