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Tutorial Accessories en
pafuhana1213 edited this page Jan 11, 2026
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This tutorial explains how to set up physics for objects other than hair and skirts.
- Completed Quick Start
- SkeletalMesh with target bones
Setup for small accessories.
| Parameter | Reference | Description |
|---|---|---|
| Damping | 0.1-0.2 | Light sway |
| Stiffness | 0.05-0.1 | Soft movement |
| World Damping Location | 0.5-0.7 | Moderate following |
| Dummy Bone Length | 3-5 | Improve end bone control |
| Gravity | (0, 0, -0.8) | Gravity influence |
- Set Dummy Bone Length for short bone chains
- Use Gravity for natural draping
- Use Spherical Limits to prevent head penetration
Setup for cloth-like accessories.
| Parameter | Reference | Description |
|---|---|---|
| Damping | 0.15-0.25 | Moderate damping |
| Stiffness | 0.1-0.15 | Shape retention |
| World Damping Location | 0.6-0.8 | Stable movement |
| World Damping Rotation | 0.6-0.8 | Rotation stability |
| Limit Angle | 45-90 | Allow large movement |
Long capes need attention to:
- Use Bone Constraint to prevent spreading
- Use Planar Limits for back penetration
- Use Curve Data to soften the hem
Setup for animal character tails.
| Parameter | Reference | Description |
|---|---|---|
| Damping | 0.2-0.3 | Moderate settling |
| Stiffness | 0.15-0.25 | Shape retention |
| World Damping Location | 0.7-0.9 | Focus on stability |
| Limit Angle | 30-60 | Natural range of motion |
| Gravity | (0, 0, -0.3) | Light gravity |
- Use Curve Data for stiff base and soft tip
- Use Spherical Limits or Capsule Limits to prevent body penetration
- Combine with animation for better expression
Setup for near-rigid items.
| Parameter | Reference | Description |
|---|---|---|
| Damping | 0.3-0.5 | Quick settling |
| Stiffness | 0.3-0.5 | Strong shape retention |
| World Damping Location | 0.8-1.0 | High stability |
| Limit Angle | 10-30 | Small sway |
To express residual sway after swinging:
- Higher Stiffness to ensure rigidity
- Moderate Damping to allow sway
- Limit Angle to restrict sway range
For items with soft parts (decorations, flag cloth):
- Set only the soft part as Root Bone
- Use cloth-like parameter settings
When a character has multiple physics objects:
[Existing Animation]
↓
[KawaiiPhysics: Hair]
↓
[KawaiiPhysics: Left Earring]
↓
[KawaiiPhysics: Right Earring]
↓
[KawaiiPhysics: Ribbon]
↓
[Final Animation Pose]
- Be mindful of processing load with many nodes
- Disable Update Physics Settings In Game
- Consider disabling invisible parts
Add wind influence to accessories:
- Enable Enable Wind
- Place WindDirectionalSource in level
- Adjust influence with Wind Scale
Use External Forces for special movement:
- Basic: Force in constant direction
- Gravity: Character-dependent gravity
- Curve: Time-varying force
- Lower Stiffness
- Lower Damping
- Adjust Gravity
- Increase Stiffness
- Decrease Limit Angle
- Increase World Damping
- Add Spherical Limits or Capsule Limits
- Adjust collision position and size
- Set Dummy Bone Length
- Adjust end parameters with Curve Data
- Parameter Reference - All parameter details
- FAQ - Frequently asked questions
- Hair Setup
- Skirt Setup